Tuesday, February 1, 2011

Navegador

Image by Peter D
In my thoughts on 2010, I mentioned one game I really wanted to try but missed out on was Navegador, the latest in the rondel series of games by Mac Gerdts. While I enjoy Antike and have warmed up to Imperial, neither are games that really demand my attention. When information on Navegador came out it looked like it may finally be the rondel game I've been wanting. Thankfully I received a copy from my BoardGameGeek Secret Santa shortly after the new year and have had a few opportunities to table it up!

Players in Navegador are Portuguese sailors navigating the African coastline trying to expand the Portuguese empire. You discover new colonies to trade with, build up your production capabilities at home, construct fleets of ships for exploring and look to the church for more manpower.

Navegador takes place over three eras triggered by a player sailing into specific sea regions on the map. Over the course of the game you will be able to collect privileges from powerful Portuguese families to earn you victory points for various game aspects you have focused on. For example, one will give you points based on the number of factories you have built while another earns points based on the number of colonies you have settled.

There are really three things that drive Navegador:

Image by da pyrate
* The Rondel - Mac Gerdts loves his rondel and it makes yet another appearance in Navegador. For those not familiar, the rondel a circle of actions players traverse to choose their actions each turn. You start the game on any rondel space but may only advance up to three spaces for free on future turns. This creates a somewhat a pre-programmed sequence of actions but you decide how quickly you move around and which actions to take or skip.

Unlike Antike and Imperial, I think Navegador really makes the rondel shine. In those other games your choices around the rondel were generally obvious and the game was more about what you did within those actions. Navegador flips that around and really puts the emphasis on deciding when and where to stop around the rondel. Only the market action appears twice so skipping any other action means some time before it will be available to you again. I think the order of the actions is really well designed as you'll find yourself making extremely difficult decisions on how quickly you need to get around the rondel.

* The Market - While the rondel drives your decision making, the market really is the focal point. It's the only portion of the game featured twice on the rondel - a good clue that it will see lots of action.

Image by henk.rolleman
Like many other games with markets, prices fluctuate as goods are bought and sold to simulate supply and demand. Here, though, the concept of goods is abstracted out and you simply receive cash for your exchanges. Selling goods from a colony to the market back in Portugal will earn you money and drive prices down while using your factories takes goods from the market, driving prices up and giving you a return on the profit margin made. You want to sell when prices are high and manufacture when prices are low.

Again, this isn't an innovative mechanic but not many games make it such a central part of the game or do so as elegantly. Everyone will be using the market and the trick is figuring out who is buying or selling what and when so you can find the perfect time to cash in big. Of course that ties back to the rondel; sometimes to get that big payout you'll have to pass up other actions that may earn you points or build your economic engine.

* Finding Your Niche - It's no surprise I'm pleased with Navegador's multiple paths to victory. What really makes Navegador interesting is that a strategy's viability depends on what everyone else at the table is doing. The player to your right will heavily influence your choices as you want to avoid following in their footsteps; ideally you play off of them while carving out your own niche. This aspect is certainly found in other games (Puerto Rico immediately comes to mind) but I've found it works really well in Navegador. There are enough different strategies and they compliment each other nicely so you can find something that fits in with everyone else. You need to be aware of how your choices ripple down to everyone else; you don't want someone else to cash in too big from you! Yet letting any single player go uncontested in any aspect of the game will almost certainly mean victory while everyone else butts heads.

Image by duchamp
Going into Navegador I was hoping for a fun rondel game. What I discovered is one of the more fun pieces of cardboard I've tabled up. Heavy use of the player-driven market mixed with carving out your scoring opportunities easily lend Navegador to repeated play. There are many difficult decisions to make but the rondel helps narrow your choices on any given turn and allows you to plan a couple of turns ahead. While there's no direct player interaction you need to be aware of what everyone else is doing so you can benefit most from their actions while helping them out as little as possible. It doesn't hurt that the game features a beautiful map and quality components that help sell the theme even if the mechanics do feel a bit abstract.

If you enjoy a solid Euro-style game or are a fan of Mac Gerdts' other rondel titles, be sure to give Navegador a look. It has easily shot to the top of my list.

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