Enter Forbidden Island, Matt Leacock's simplified version of Pandemic. It has many of the same core features as Pandemic but streamlined to play in less than a half hour. Instead of curing diseases, players are treasure hunters trying to seek out ancient artifacts and return them to the helicopter before the island sinks. It's an impressive simplification of a great cooperative game, although some may find it a little too watered down:
(image by @ mikehulsebus BGG)
+ Easy and Fast: As I mentioned, the game is very simple to learn and plays quickly. While the mechanics don't allow for as much interesting decision-making or teamwork as Pandemic, the fast play time makes up for the simplicity. It also makes it a fantastic introductory game for new or younger gamers.
+ Modular Board: The game board is made up of tiles representing the various island locations. Every time you play you'll end up with a different island layout and combined with the randomness of the flood deck you will have different priorities every game. There are also variant board layouts online which add more challenge and replay value.
(image by TunaSled @ BGG)
Forbidden Island probably won't hit the table much with serious game groups - Pandemic and Defenders of the Realm offer up much more interesting game play but Forbidden Island wasn't meant to deliver that type of experience. What you get is a beautiful game that offers up quite a bit of fun in a small package. I was a little taken aback by Forbidden Island's simplicity after my first play and wasn't entirely sold on the game. Coming back to it with proper expectations, though, I found myself enjoying the game a lot for what it offers.
For the simplicity, components and especially the price I think Forbidden Island is a fine game.
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