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In typical Knizia fashion, Ra's theme is completely irrelevant. The game takes place over three years with players either placing a new random tile to the collection of items up for grabs or calling an auction. Ultimately you are trying to collect these tiles which earn you points either at the end of each year and at the end of the game. Ra bares an Egyptian theme where tiles represent rivers, civilizations, gods, buildings and who knows what else. Why you are collecting these things through an auction is inconsequential; thankfully there's a fantastic game sitting underneath the tacked-on chrome. I will say that the art and theme should age well, though, giving the game a classic feel.
Two things really make Ra tick:
(image by @ ekimmel BGG)
Ra works because you know what bidding tokens everyone has and as the auction is once-around you know who can and cannot outbid you. The key decision is knowing when to call an auction or make a bid that forces the difficult decision on someone else. Let's say a couple of tile were up for bid and the bidding starts with me. My hand is 3-5-10 and the next player's hand is 2-9-14. Those two tiles out there aren't necessarily worth a whole lot but it may very well be in my interest to bid my 3; now the next player has to bid 9 to outbid me. They have to decide if it is better to let me get those tiles for a small bid value, spend their higher bid to stop me from getting it or hope someone else outbids me. For me those tiles could easily be worth 3 but I'd also be just as happy seeing another player outbid me and use up one of their three bids for this year!
(image by @ wizardless BGG)
Scoring adds further tension to the push-your-luck element. Some tiles earn you points for sets, some stay in your collection from year to year while others are discarded. You may lose points for not collecting a specific type of tile and disaster tiles actually destroy tiles you may have collected so far! Things get agonizing when there's only a couple of spots left on the Ra track, you are on your last bid token and there's a great set of tiles up for auction but it doesn't contain the tile you need to keep you from losing points this round. Ultimately you need to weigh how many points you stand to gain or lose against how soon you think the round will end.
(image by done111 @ BGG)
Like many of Reiner Knizia's games, Ra looks awfully dry on the surface. I highly recommend giving it a shot, though. The game plays quickly (around an hour), is easy to learn and filled with lots of tough decisions and tension-filled moments. I don't think I would ever turn down a game of Ra!
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