(image courtesy karel_danek @ BGG)
Space Alert is the latest in the wave of cooperative games that have been hitting the market lately. I've talked about some like Battlestar Galactica, Shadows over Camelot and Pandemic but Space Alert is an entirely different beast. Players are members of a star ship, hopping to new sectors in space and dealing with (read: destroying) whatever they encounter. Space is unforgiving, though, and the crew will struggle to keep their ship in one piece!
The game takes place in two parts. Part one is the planning phase which is played out in real time to a CD soundtrack. Yes, that's right: a CD soundtrack. Each player has a track with 12 spots where they will play action cards designating what they will be doing on that turn. The catch is that you are planning your actions out in real-time as the soundtrack barks out commands. A single mission lasts seven to ten minutes and is divided into three phases. You may only play cards on the spots that correspond to the current phase you are in, making planning even trickier. The soundtrack is going to give out commands like:
"Phase one ends in 20 seconds."
"Data transfer."
"Threat T+3 zone blue."
Once the mission is done, the game board is reset and the resolution phase of the game begins. You now walk through the actions and events turn-by-turn to see how well the crew's plans work out!
It may sound simple but the game is anything but. Resource management is key and you'll be fighting it your entire mission. The ship has a limited amount of energy and firing weapons and powering shields draws from the energy pool so you must make sure there's enough energy in the right place at the right time. Taking down enemy ships is also often tricky as typically you need to coordinate attacks from multiple guns at once if you want to do any real damage. Threats will also attack back and you also need to plan for when they'll be firing and what you need to do to prepare for it. Do you try and take it down before it does much damage or raise the shields to absorb the hits? Once you play the full game (there are several introductary scenarios to help you get up to speed) you'll also have threats on board your ship to deal with, screen savers to keep from kicking in, battle bots to control and windows to look out of.
(image courtesy Meat @ BGG)
I can see where some will really not care for Space Alert. It is a stressful game and requires a lot of communication amongst the group. You need to be a very assertive player; you won't do anything unless you start planning out actions but to succeed you need to coordinate with your fellow players. You also need to be very tolerant of others' mistakes as all it takes is one person doing the wrong thing on one turn for all your well-made plans to fall apart. Failure is always an option (and a likely one at that) in Space Alert; some may not enjoy seeing themselves or others make mistakes that cost the game for the whole group.
I wish words could do this game justice but it really needs to be experienced to appreciate. Vlaada Chvátil is quickly becoming one of my favorite game designers and I will always be up for some Space Alert.
1 comment:
good post,thank you
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