Then I played the game and realized what the fuss was all about.
Dominion is a deck building card game for two to four players. There are 25 different kingdom decks that come with the game, 10 of which will be in use for a single match. You'll also find copper, silver and gold cards - the currency in the game - and estate, duchy and province cards - worth 1, 2 and 3 victory points respectively. Player start with seven copper and three estates, shuffle them up and draw five into their hand. Over the c0urse of the game players will be playing cards from their hand to acquire new kingdom cards which will in turn allow them to earn yet more cards. The ultimate goal is to pick up victory points. Once either the provinces or three of the 10 kingdom card stacks runs out, the game is over and whomever has the most victory points wins.
(image courtesy garyjames @ BGG)
That's really it! Dominion is a deck building game and everyone starts on equal footing with the same 10-card deck. On your turn you'll be able to purchase new cards which go directly into your discard pile and will get shuffled in when you need to reshuffle. It is a great mechanic because you are trying to seed your deck with the proper types and amounts of cards that you feel will get to you victory the fastest. The fate of your game is mostly in your hands based on how you build your deck with a little bit of lucked tossed in based on what cards you draw.
The rest of the rules are printed on the cards themselves. For example, play the Cellar and you get +1 Action plus you can discard any number of cards from your hand and redraw new ones. The Woodcutter gives you +1 buy and two more copper to spend on your turn. As you look at the available cards you'll be able to visualize combos building up that allow you to burn through your deck more quickly and get to the cards you need.
(image courtesy Filippos @ BGG)
What's really brilliant is that victory points are also cards that get shuffled into your deck. They have no inherit value and are of no use to you while you play the game, they are just your points at the end. Any victory points you draw into your hand are dead weight so you need to start the game early by building up your infrastructure of actions and money and at some point switch over to grabbing victory points. Finding the proper balance for your deck and deciding when to make that transition is your key to success. Once one player picks up the first province it is often an arms race to grab the rest.
Not only is Dominion incredibly simple it is also just a lot of fun to play. With 25 different kingdom cards the game is going to play different every time. Even with the same set of 10 kingdom cards in play there will probably be at least two or three viable ways to build your deck, maybe even more. Everyone will find a slightly different balance and it's hard to describe the satisfaction I find in selecting the right cards, building up my deck and seeing it execute properly. It's also interesting how your card draws influence what cards you plan on buying. I may have bought a few Cellars but based on their distribution in my reshuffle I might feel like they just aren't coming up often enough and will try to play accordingly. There's an interesting balance in building your deck mathematically to play the odds and playing by gut reaction as you go.
(image courtesy EndersGame @ BGG)
Nobody is forcing me to buy expansions, though, so I'm going to continue to enjoy Dominion for a long time to come. It is incredibly easy to teach, has a lot of replay value and is highly satisfying to play. A couple of guys in our group have had a somewhat lukewarm reception to it, but overall it has been received with great enthusiasm. I think it will be a staple for our gaming group going forward.