If nothing else, Shogun is a gorgeous game. The large map of Japan broken into provinces is very colorful, pleasing on the eyes and very easy to read. There's even an alternate map on the back side with a different layout for more advanced players. Each player has bright, well-illustrated player mat to help them plan their actions and place their armies (using the advanced setup). Of course players have a bunch of wooden cubes to represent their armies. Most striking, though, is the cube tower. The tall cardboard tower with a clear plastic funnel and base dominates the visual field. It is impossible to miss and is guaranteed to get more than a few people at least curious about what the heck it is.
Shogun takes place over the course of two years. Spring, summer and fall have players planning and executing their actions while winter is purely a scoring round. You earn points for holding provinces, owning buildings in those provinces and having the majority of three different types of buildings in the regions on the map. At the end of two years the player with the most points wins.
(image courtesy asm_zero @ BGG)
(image courtesy richardsgamepack @ BGG)
The best part of the game is without a doubt the cube tower. Inside the tower are a couple of horizontal platforms with random holes cut in them. When you attack another player (or face revolts) you take your army cubes along with cubes from the defender, toss them in the tower and see what comes out! Attacker and defender destroy each other on a 1:1 basis and whomever has the most left wins. Any cubes not related to the attack stay in the tray and are tossed in again on the next attack to keep them cycling through the tower. Cubes will get caught up in the tower so you may only have a few come out or you might knock some loose inside and end up with more cubes coming out than you tossed in! It's quite possibly the most exciting randomizer ever. There's no way you can even begin to guess probability, you just have to toss your cubes in and hope for the best. Generally combat is extremely bloody with the winning side only having a couple of cubes left. Everyone loves watching the results from the tower... it's just oh-so-satisfying.
Shogun is not all that difficult to learn even if it looks a bit daunting at first glance. It is part war game, part area control and part resource management. You need to balance all three to do well at the game. With only the possibility of 12 attacks per player over the course of the entire game (two per season) you really need to pick your battles carefully. Armies are expensive not only in gold cost but also in activation; you can't move an army the same turn it is built so you always have to be thinking at least one season in advance. The cube tower is a great way to resolve combat. Not only is it a fun randomizer but you also will be making decisions based on how many cubes you might have sitting in the tray or possibly stuck in the tower.
(image courtesy Legomancer @ BGG)
Shogun is actually a remake of Wallenstein which featured a map of Germany during the Thirty Years' War. Having played both I can say without a doubt that I find Shogun to be the much better game. Shogun has a few extra mechanics - most importantly a bid for turn order - that really adds a lot. I also feel the map is actually better. At first I thought Wallenstein's more rounded map might make for a tighter game but it is almost a little too large and has some seemingly imbalanced areas. Shogun, while much longer and narrower, feels like it makes for more interesting and focused interactions with other players. Generally I think you interact with fewer players (as there are fewer adjacencies) but those conflicts turn out to be much more interesting.
(image courtesy cimere @ BGG)
Finally, the game is a bit punishing once you start falling behind. Fewer owned provinces means fewer actions you'll be taking each round. When two of your actions almost always will need to be taking gold and rice that can leave you with little left to do. If you carelessly attack or leave key provinces unprotected it's not hard to end up in a bad situation. I've seen players pull off great wins but often you'll have a rough feel for which spots you'll be competing for at the end of the first year. I don't find this to be a real problem as careful planning will generally keep you competitive. Still, I can see where some might find issue with this.
Part war game, part Euro, Shogun succeeds on both fronts. The game can run a little long at times - plan a good 2 1/2 to 3 hours - but it's well worthwhile. Players will be sucked in by the cube tower and hooked by the interesting decisions and good mix of strategy and tactics. Shogun is a great game, no doubt about it.