When I first saw what the Starcraft board game looked like, I pretty much decided to boycott it. The computer game is a real-time strategy game and I wanted the board game to basically be Tide of Iron in space. Turns out Fantasy Flight put together a galactic conquest style game and I really had no interest in it. Fast forward a few months to a friend of mine picking up the game. I've now played it four times.
First, let me say that Fantasy Flight really nailed the components. There's a ton of cards, cardboard and plastic in the game and it's all quite well designed. I have a few minor complaints on the player aide sheets as I don't think they give you quite all the information you really need but overall things are very clean, clear and easy to identify at a glance.
(image courtesy Neurocide @ BGG)
The order placement is really quite clever. Each player has a set of tokens that show one of three orders: move/attack, research, and build. In turn order you place one of your order tokens face down on a planet. If someone else places on the same planet, their token goes on top of yours. This means that orders on a planet are resolved top-down on the stack meaning tokens are resolved in the reverse order they were placed. It's a really cool system with some interesting subtleties. Being first, for example, is very challenging as everyone else will be able to stack on top of your orders. The order system requires you to think in a whole new way. Unfortunately this leads to people making many mistakes while placing orders when they are first learning.
Probably the most interesting part of the game is researching new technologies. Players have two decks of cards: combat cards and technologies. Combat cards are drawn throughout the course of each round and are played on units during combat to set their combat strength and health along with any supporting abilities. Most technology cards are actually combat cards but you have to spend resources to research that technology to get it added into your deck. It's cool because researching a technology doesn't generally give you the benefit instantly but increases the chance that you'll draw a good card for a given unit type. Figuring out which technologies you need to do well against your neighbors is very important and a lot of fun. Outside of the technology deck you may also build new production buildings and module upgrades that allow you to create new unit types and give you extra bonuses throughout the game. Planning your technology choices and timing your upgrades all while balancing the resources available to you is really important and quite a bit of fun.
(image courtesy model359 @ BGG)
My biggest issue with Starcraft is that it just doesn't feel like all that much happens throughout the course of the game. Players rarely seem to expand much more than a planet or two beyond their starting spot and the face of the map doesn't change much. There's quite a bit of contention over the planets between players but I prefer games where the face of the map changes quite a bit over the course of the game; it makes me feel like I've accomplished something even if I lose. Also, the end of the game really comes out of nowhere. You can track the VP win easily as you see people earning points each round but the special victory conditions can really come out of the blue. All of the special victory conditions are quite easy to accomplish. The really important (and difficult) part of the game is pushing to prevent your opponent from getting their special victory as getting your own isn't that hard. All four games I've played have felt like they ended just as things were getting interesting.
I'm willing to chalk that up to player inexperience though. Each game I've played has involved one or more new players and this is not an easy game to learn. You're going to make a lot of mistakes - some very critical ones - during your first couple games and you probably won't do well. I think that a game of experienced players could be more interesting but I still get the feeling that the end won't be all that satisfying.
(image courtesy -=Dani=- @ BGG)
I don't think Starcraft is a bad game at all. It has some great stuff going on and it plays relatively quickly (2-4 hours) for a game of its scope. At the end of the game I had fun but I don't really feel like I've accomplished much. I'm not sure I would ever request to play Starcraft but I certainly won't turn down a game if it's been offered.