(image courtesy laiernie @ BGG)
I'm not entirely sure what Kingburg's theme is but that's okay. All I know is that you are trying to construct buildings to earn victory points and fight off monsters at the end of each year so bad things don't happen to you. Each player has a mat with 20 different buildings on them; these buildings earn you victory points and also give you various special abilities to use throughout the game. The game plays over five years with each year having three productive seasons and winter simply involves getting attacked by some nasty looking monster. Before each season bonuses are given to the player with the most or fewest buildings (depending on the season) and at the end of each production season players have the option to build a single building if they so desire. Whoever has the most points at the end is the winner.
Overall it's pretty standard fare: collect resources to construct buildings and earn victory points. What makes the game work is the dice mechanic. Each player has three dice that you roll each production season. Turn order for the season is from low to high roll. On the central board are 18 different advisers numbered 1 to 18. In turn order players use one or more of their dice to play on the adviser whose number equals the face value of the group of dice being played. For example, if I rolled 3, 1, 6 I could play on advisor 3, 1, 6, 4, 7, 9, or 10. Placing goes around until everyone has placed all of their dice or they have no valid plays left.
(image courtesy gamephotos @ BGG)
Even better is that rolling high all of the time doesn't necessarily mean you'll do better. The higher advisers do have some good stuff but you'll often be able to get more resources or a better variety of resources by picking multiple lower advisers. Low roller goes first, though, so those lower valued advisers will likely get taken up first. Some buildings also let you modify your rolls in some fashion; for example, one lets you play on an adviser one higher or lower than the grouping of dice you choose to play. This gives players a lot to think about and adds a lot of tactical fun to the randomness of the dice and even takes away from the randomness a bit by giving you more flexibility with each roll.
(image courtesy MartinStever @ BGG)
I really like Kingsburg from my few initial plays. The game itself is unbelievably gorgeous and the symbology is clear and generally easy to understand. You'll have lots of excitement with each die roll and there will be plenty of antagonizing over how to play your dice.
(image courtesy gamephotos @ BGG)
Everything in Kingsburg comes together quite nicely and I think it's a great game to show people that dice don't necessarily equate to lack of strategy or tactics in a game. As much as I like the game, though, I think it'll be best enjoyed in moderation. Players would probably grow tired of it if played too frequently in a short time span but it'd be a great one to take out every few weeks and have a fun round or two.